Conference
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Keynote Speakers
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Hendrik Lensch (and Hans-Peter Seidel)
MPI Informatik
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Acquisition and Modeling of Global Light Transport using Reflectance Fields
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The appearance of real-world objects depends
on the incident illumination, on the 3D geometry of the object, and on
the reflection properties of the object's surfaces. Reflectance fields
capture the resulting global light transport in such a way that the
object can be relit in arbitrary virtual environments faithfully
reproducing the appearance of the original. In this talk we will
present an overview about our current work on acquiring and processing
reflectance fields, deriving practical algorithms from theoretical
insights. One part will cover acquisition techniques that are able to
measure the global light transport within a scene on a ray-to-ray basis
allowing for capturing and reproducing effects such as subsurface
scattering, refractions and caustics. One remaining problem is that
reflectance fields are typically acquired only for a discrete set of
incident light directions. A rotation in the incident illumination is
likely to produce artifacts due to this coarse sampling. In the second
part we will therefore address the problem of upsamling reflectance
fields in the light domain allowing for smoothly moving shadows and
highlights when light sources rotate around the scene. |
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Hendrik Lensch
is a senior scientist at MPI Informatik where he leads his own
independent research group. Hendrik received his PhD from Saarland
University in 2003. From 2004 to 2006 he was a visiting assistant
professor at Stanford University in the Computer Graphics Lab. His
current research focuses on appearance acquisition and computational
photography.
For his work on reflectance measurement and dual photography Dr. Lensch
was awarded the "Eurographics Young Researcher Award 2005". He was
awarded an Emmy Noether Fellowship by the German Research Foundation in
2007.
Hans-Peter Seidel
is the scientific director and chair of the computer graphics group at
MPI Informatik, and a professor of computer science at Saarland
University. Seidel's group has done pioneering work in the newly
emerging area of 3D Image Analysis and Synthesis, on the intersection
between computer graphics and computer vision. Seidel has co-authored
some 200 publications in the field, and more than 20 of his former
students and postdocs have meanwhile received faculty positions, in
Germany and abroad. Seidel has regularly served on the program
committees of all major international graphics conferences, and he has
chaired several of these events. He has received grants from a wide
range of organizations, including the German Research Foundation (DFG),
the German Federal Government (BMBF), the European Community (EU),
NATO, and the German-Israel Foundation (GIF).
In 2003 Seidel was awarded the "Leibniz Prize", the highest research
award in the German system, by the German Research Foundation
(DFG).Seidel is the first computer graphics researcher to receive this
award. |
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Institute of Computer Graphics and Algorithms
(ICGA)
Vienna University of Technology
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Focus+Context
in Illustrative Visualization
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Illustrative Visualization produces computer
supported
interactive and expressive visualizations through abstractions which
are inspired by traditional illustration techniques. These techniques
work on different levels: low level abstraction techniques (stylized
depiction methods) deal with how objects should be presented, while
high level abstraction techniques (smart visibility approaches) are
concerned with what should be visible and recognizable. The
focus+context principle is an important approach in this respect. It
depicts important parts of the scene in great detail (focus) while
simultaneously showing a global overview with reduced detail
(context). Both focus and context are shown in an integrated view. The
talk will deal with several focus+context techniques primarily
developed to work with volumetric data. Examples include:
importance-driven feature enhancement with an explicit focus
specification and illustrative context-preserving volume exploration
with an implicit focus specification. The previous two techniques
modify the visual appearance of objects. Other approaches change the
spatial arrangement of the objects like exploded views or change the
object themselves like caricaturistic visualization. There are also
techniques to automatically draw the focus of attention to a specific
scene region. The techniques have been implemented in VolumeShop, a
fully dynamic three-dimensional illustration environment. Further
information on the presented techniques is
available at http://www.cg.tuwien.ac.at/research/vis/exvisation/.
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Eduard
Gröller is Associate
Professor at the Institute of Computer Graphics and Algorithms (ICGA),
Vienna University of Technology. In 1993 he received his PhD from the
same university. His research interests include computer graphics,
flow visualization, volume visualization, medical visualization, and
information visualization. He is heading the visualization
group at
ICGA. The group performs basic and applied research projects
in the
area of scientific visualization. Dr. Gröller has given
lecture series on scientific visualization at various other
universities (Tübingen, Graz, Praha, Bahia Blanca, Magdeburg,
Bergen).
He is a scientific proponent and member of the Scientific Advisory
Committee of the VRVis
Kplus center of excellence. The center performs applied research in
virtual
reality and visualization. Dr. Gröller is adjunct professor of
computer science at the University of Bergen, Norway (2005-2008). Dr.
Gröller co-authored more than 130 scientific publications and
acted as
a reviewer for numerous conferences and journals in the field. He also
serves on various program and paper committees. Examples include
Computers&Graphics, IEEE Transactions on Visualization and
Graphics,
EuroVis, IEEE Visualization conference, Eurographics conference. He
has been paper-co chair of Volume Graphics 2005, IEEE Visualization
2005 and 2006, and Eurographics 2006. Dr. Gröller is head of
the
working group on computer graphics of the Austrian Computer Society
and member of IEEE Computer Society, ACM (Association of Computing
Machinery), GI (Gesellschaft für Informatik), OCG (Austrian
Computer
Society). |
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Dr Simon Wattt
School of Psychology
University of Wales, Bangor
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Perceiving
depth in virtual scenes: Focus cues do matter
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Three-dimensional (3D) displays are playing an
increasingly important
role in society. As well as research into human depth perception,
their applications now include scientific visualization, entertainment
and medical procedures such as minimally invasive surgery. A
well-known problem with such displays, however, is that perceived
depth often differs from the portrayed object or scene, even when the
display creates geometrically correct 2D retinal images. One possible
reason for these distortions is that conventional displays present
stimuli at only one focal distance because the light comes from a
single surface. This means that depth information from accommodation
and blur - typically not considered significant cues to depth - is
inconsistent with the portrayed scene. We report several studies which
demonstrate that focus cues do affect 3D percepts, both (i) directly,
by providing information about local depth variations and (ii)
indirectly, by influencing the process of disparity scaling. These
results are consistent with the hypothesis that the visual system
makes use of all available sources of depth information (weighted
according to their reliability) to estimate scene parameters, and
suggest that the design of future 3D displays needs to address the
problem of inappropriate focus cues. With this in mind we have devised
and implemented a display technique that distributes light across
multiple image planes to present stereoscopic stimuli at near-correct
focal distances. Preliminary experiments suggest that this approach
provides a practical solution to some of the problems created by
conventional displays. |
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Dr
Simon Watt is a Lecturer in
the School
of Psychology,
at the University
of Wales, Bangor.
Much of his work concerns the basic question, how does the brain use
information from vision (binocular disparity, vergence, focus cues,
perspective
etc.) and other sensory modalities (e.g. haptics) to recover the 3D
properties
of objects in the world? The particular emphasis of this work is on how
different sources of depth information are combined by the brain, using
a
Bayesian statistical approach to cue combination. Before coming to Bangor, Dr Watt was a
Postdoctoral Researcher at the University
of California,
Berkeley
where
he investigated the role of focus cues in visual space perception and
3D
displays; binocular vision; and the visual control of hand movements.
He
received his PhD in 2000 from the University of Surrey.
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